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Numberjacks
Genre
Written by
  • Chris Ellis
  • Alison Stewart
Directed by
Voices of
  • Alice Baker
  • Jonathan Beech
  • Laura Maasland
  • Oliver Keogh
  • Roz Ellis
  • Harry Munday
  • Dylan Robertson
  • Robert Watson
  • Rachel Preece
  • Bob Golding
  • Ross Mullan
Theme music composerJustin Nicholls
Opening theme"The Numberjacks Are On Their Way"
Ending theme"The Numberjacks Are On Their Way" (Reprise)
ComposerJustin Nicholls
Country of originUnited Kingdom
Original languageEnglish
No. of seasons2
No. of episodes67 (including two specials)
Production
ProducerRoland Tongue
Camera setup
  • Jeremy Read
  • Jamie Shelton
Running time15 minutes per episode (approx.)
Production companyOpen Mind Productions
Original release
Network
Release16 October 2006 (2006-10-16) –
11 December 2009 (2009-12-11)

Numberjacks is a British animated and live-action children's television series, aimed particularly at children aged 2 to 5, which was formerly shown on CBeebies and occasionally on BBC Two in the United Kingdom. It was also shown on Tiny Pop until 2016. It was produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live-action. 67 episodes were produced.[1] The show teaches elementary mathematics.

Premise

Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks, Three, Four, Five, and Six, are the main protagonists of the series. The Numberjacks live inside of a household sofa. They receive a call from live-action children, who report on problems and strange anomalies that need solving. The Numberjacks set off to the problematic location to investigate. When they discover the issue, usually caused by the show's main antagonists — the Meanies, the Numberjacks empower themselves with the Brain Gain Machine to solve the problem and defeat the Meanies.

Characters

The ten Numberjacks.

Numberjacks

The Numberjacks are ten anthropomorphic numbers who live in a hidden lair in an ordinary sofa. In numerical order, they are voiced by Dylan Robertson (Zero and One), Robert Watson (Two), Alice Baker (Three), Jonathan Beech (Four), Laura Maasland (Five), Oliver Keogh (Six), Roz Ellis (Seven and Nine), and Harry Munday (Eight).

The Meanies

  • Puzzler (voiced by Bob Golding) - A floating head with moveable features made of bubbles. He enjoys creating puzzles, and always speaks in rhyme. He tends to trap the Numberjacks in orange "Puzzle Balls" which only pop when a respective puzzle is completed. When he is defeated, the Puzzler pops like a bubble.
  • Spooky Spoon (voiced by Rachel Preece) - An anthropomorphic flying mixing spoon who usually causes problems with matching, order, and sequences by mixing things up. She is highly self-centred and narcissistic, thinking of herself to be superior to everyone.
  • Shape Japer (voiced by Rachel Preece) - A floating, shape-shifting being, who can causes objects to transform in various ways or other actions which involve shapes. She normally takes the form of a cube or a sphere, but she can also turn into a square, a circle, a cylinder, a cone, or a triangle.
  • Problem Blob (vocal effects provided by Bob Golding) - An anthropomorphic green blob that spits out slime which causes absurd and random effects, including changing behaviour or causing objects to transform. He also has an eye on a stalk that can come out of his mouth at times.
Ross Mullan plays the Numbertaker in the show
  • Numbertaker (portrayed by Ross Mullan) - A tall, silent man who wears a white coat and tophat. He wields a variety of devices to take away numbers, including a vacuum-cleaner, a magnet, a net, a hook, and his “number sucker-upper” which he uses to subtract quantities of objects. On some occasions, he may transition himself to the "Numbermaker", who adds instead.

Episodes

Series 1, consisting of 45 15-minute episodes, first aired in autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.[2]

Series overview

SeriesEpisodesOriginally released
First releasedLast released
14716 October 2006 (2006-10-16)30 March 2007 (2007-03-30)
22026 October 2009 (2009-10-26)11 December 2009 (2009-12-11)
3224 November 20083 August 2009

Series 1 (2006–2007)

No. overall No. in season Episode Original airdate Overview Numberjacks Agents DVD Release
1 1 The Trouble With Nothing 16 October 2006 0 makes things disappear, and 6 flies out to sort him and the problems out. Numberjacks: 0, 1, 3, 4, 5, 6 Agents: 33, 42, 16, 68 Volume 1
2 2 Going Wrong, Going Long 17 October 2006 The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out. Numberjacks: 3, 4, 5, 6 Agents: 16, 28, 68, 53
3 3 Sphere Today, Gone Tomorrow 18 October 2006 The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Volume 2
4 4 In, Out, Shake It All About 19 October 2006 The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble. Agents: 70, 94, 42, 53 Volume 1
5 5 One More Time 20 October 2006 When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble. Numberjacks: 1, 3, 4, 5, 6 Agents: 53, 28, 94, 68 Volume 2
6 6 Forward Thinking 23 October 2006 The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day. Numberjacks: 0, 1, 2, 3, 4, 5, 6 Agents: 16, 33, 53, 85 Volume 3
7 7 Seven Wonders 24 October 2006 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble". Numberjacks: 1, 3, 4, 5, 6, 7 Agents: 53, 42, 70, 16
8 8 Getting Heavy 25 October 2006 Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day. Numberjacks: 3, 4, 5, 6, 9 Agents: 53, 16, 68, 85 Volume 2
9 9 Belongings 26 October 2006 Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve. Numberjacks: 3, 4, 5, 6 Agents: 16, 33, 68, 42 Volume 3
10 10 4 He's A Jolly Good Fellow 27 October 2006 The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches? Agents: 28, 68, 101 Volume 1
11 11 Boxing Day 30 October 2006 Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too. Agents: 85, 33, 101, 94
12 12 Out Of Order 31 October 2006 Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain". Numberjacks: 1, 2, 3, 4, 5, 6 Agents: 47, 96, 73, 88
13 13 Nine Lives 1 November 2006 The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue. Numberjacks: 3, 4, 5, 6, 9 Agents: 25, 34, 88, 100 Volume 2
14 14 Take Away 2 November 2006 Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to. Numberjacks: 3, 4, 5, 6 Agents: 28, 101 (Although mixed up with 42), 85, 70 Volume 4
15 15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 3 November 2006 There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all. Agents: 14, 47, 73, 96
16 16 Stop And Go 19 February 2007 Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble. Numberjacks: 0, 3, 4, 5, 6 Agents: 34, 52, 73, 100
17 17 Off Colour 20 February 2007 Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all. Numberjacks: 3, 4, 5, 6 Agents: 88, 34, 25, 100 Volume 1
18 18 A Game Of Two Halves 21 February 2007 The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Numberjacks: 2, 3, 4, 5, 6 Agents: 14, 47, 73, 96 Volume 3
19 19 Out For The Count 22 February 2007 2 is out and about and making everyone count incorrectly – 6 goes after him. Agents: 96, 61, 100, 25 Volume 4
20 20 The Container Drainer 23 February 2007 Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler. Numberjacks: 2, 3, 4, 5, 6 Agents: 25, 61, 96, 100 Volume 5
21 21 Tens Moments 26 February 2007 1 and 0 get out and about and make ten of everything – creating more work for 5. Numberjacks: 0, 1, 3, 4, 5, 6 Agents: 25, 52, 61, 88
22 22 3 Things Good 27 February 2007 3 is out on her own for the very first time, trying to do battle with the Shape Japer, who does not like things in threes when she's messing with fours. Numberjacks: 1, 2, 3, 4, 5, 6 Agents: 25, 34, 88, 100 Volume 4
23 23 Say What You Mean 28 February 2007 Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out. Numberjacks: 3, 4, 5, 6 Agents: 34, 47, 100, 14 Volume 5
24 24 One Won 1 March 2007 There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1. Numberjacks: 1, 3, 4, 5, 6 Agents: 55, 68, 70, 94 Volume 2
25 25 Tricky Sixes 2 March 2007 The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. Numberjacks: 3, 4, 5, 6 Agents: 42, 85, 55, 68
26 26 May The Fours Be With You 5 March 2007 The Shape Japer is after things that come in eighths – 4 goes on the mission. Numberjacks: 2, (does not speak), 3, 4, 5, 6, 8 Agents: 16, 42, 68, 101 Volume 5
27 27 Best Estimate 6 March 2007 The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue. Numberjacks: 3, 4, 5, 6 Agents: 28, 55, 70, 101 Volume 2
28 28 On and Off 7 March 2007 Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case. Agents: 16, 33, 68, 85
29 29 Zero the Hero 8 March 2007 It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer! Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 33, 55, 85 Volume 3
30 30 Bad Circles 9 March 2007 The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out. Numberjacks: 3, 4, 5, 6 Agents: 28, 42, 70, 94 Volume 6
31 31 Famous Fives 12 March 2007 The Puzzler sets the problem – and 5 is the right Numberjack to sort it out. Numberjacks: 1, 2, 3, 4, 5, 6 Agents: 16, 42, 68, 94
32 32 Fair Shares 13 March 2007 Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right. Numberjacks: 1, (makes cameo at the end) 2, 3, 4, 5, 6, 7, 8 Agents: 28, 101, 85, 33 Volume 4
33 33 Being 3 14 March 2007 The Numbertaker is taking threes today – but he cannot take Numberjack 3. Numberjacks: 1, 3, 4, 5, 6 Agents: 28, 55, 70, 101 Volume 3
34 34 Into the Teens 15 March 2007 The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world. Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9 Agents: 33, 55, 70, 85 Volume 6
35 35 Slide and Turn 16 March 2007 The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem. Numberjacks: 1, 2, 3, 4, 5, 6 Agents: 17, 41, 60, 106
36 36 Six Of One 19 March 2007 The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue. Numberjacks: 0, 1, 2, 3, 4, 5, 6 Agents: 22, 41, 60, 106
37 37 Time Trouble 20 March 2007 Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own. Numberjacks: 3, 4, 5, 6 Agents: 38, 54, 79, 95 Volume 5
38 38 1, 2, 3, Go 21 March 2007 It's 1, 2, 3 – pattern time! 9 helps 3 battle against the Puzzler. Numberjacks: 1, 2, 3, 4, 5, 6, 9 Agents: 17, 54, 60, 106
39 39 More 4 22 March 2007 Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out. Numberjacks: 3, 4, 5, 6, 7, 8 Agents: 17, 22, 41, 38
40 40 Almost Human 23 March 2007 Problem Blob causes trouble – and 4 tries out being a human being, for once. Numberjacks: 3, 4, 5, 6 Agents: 79, 83, 95, 106
41 41 Two, Four, Six, Eight! 26 March 2007 Numbertaker takes all the even numbers – 6 and 8 fly out to put things right. Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 79, 54, 57, 17 Volume 5
42 42 Round and Round 27 March 2007 Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late? Numberjacks: 1, 2, 3, 4, 5, 6 Agents: 41, 60, 83, 106
43 43 Square Dancing 28 March 2007 Shape Japer's about – and 1, 4, and 9 sort out problems with squares. Numberjacks: 1, 3, 4, 5, 6, 9 Agents: 22, 41, 79, 95
44 44 Data Day 29 March 2007 Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on. Numberjacks: 3, 4, 5, 6 Agent: 17, 54, 60, 106 Volume 4
45 45 How? What? Check! 30 March 2007 5 sorts out the Puzzler's problems on her own – and checks to make sure. Agents: 22, 38, 83, 95

Series 2 (2009)

No. overall No. in season Episode Original airdate Overview Numberjacks Agents
46 1 Ups and Downs 26 October 2009 Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. Numberjacks: 0, 1, 2, 3, 4, 5, 6, 8 Agents: 18 (Upside Down), 37, 58
47 2 On The Move 27 October 2009 The Problem Blob is making things move when they should not, so 5 is sent out to stop him. Numberjacks: 3, 4, 5, 6 Agents: 81, 44, 63
48 3 Very Shapely 28 October 2009 The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her. Numberjacks: 1, 3, 4, 5, 6 Agents: 99, 72, 27
49 4 Wee Three Phone Home 29 October 2009 The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him. Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 108, 12, 63
50 5 Did You Notice Anything? 30 October 2009 The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him. Numberjacks: 0 (does not speak at the end), 3, 4, 5, 6 Agents: 81, 108, 27
51 6 Measured Response 2 November 2009 Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal. Numberjacks: 3, 4, 5, 6 Agents: 72, 44, 37
52 7 Think Again 3 November 2009 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again. Agents: 58, 99, 63
53 8 Carry On Counting 4 November 2009 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't. Numberjacks: 0, 3, 4, 5, 6, 7, 8 Agents: 12, 108, 81
54 9 A Record In the Charts 5 November 2009 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not. Numberjacks: 3, 4, 5, 6, 7, 8, 9 Agents: 27, 72, 44
55 10 Half Time 6 November 2009 The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him. Numberjacks: 3, 4, 5, 6, 8 Agents: 37, 58, 99
56 11 A Close Thing 9 November 2009 A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out. Numberjacks: 2, 3, 4, 5, 6 Agents: 58, 37, 18
57 12 A Circle At Both Ends 10 November 2009 5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer. Numberjacks: 3, 4, 5, 6 Agents: 44, 63, 81
58 13 Matchmaking 11 November 2009 3 flies out on her own to sort the Numbertaker, who takes then and adds anything, so that they do not match. Numberjacks: 1, 3, 4, 5, 6 Agents: 99, 72, 27
59 14 A Different Sort 12 November 2009 4 flies out to stop Spooky Spoon sorting things out constantly in different groups. Numberjacks: 0, 1, 3, 4, 5, 6, 8, 9 Agents: 12, 108, 63
60 15 Areas of Concern 13 November 2009 In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler. Numberjacks: 3, 4, 5, 6 Agents: 18, 37, 99
61 16 The Dreaded Lurgi 7 December 2009 5 flies out to stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 had come down with a nasty cold called the dreaded lurgi and needed to rest to recover while 5 handled the mission on her own. Numberjacks: 0, 3, 4, 5, 6 Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63
62 17 Fraction Action 8 December 2009 3 flies out on her own to beat the Shape Japer from cutting things to pieces. Numberjacks: 3, 4, 5, 6 Agents: 12, 44, 72
63 18 Interesting Times 9 December 2009 On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. Numberjacks: 0, 1, 3, 4, 5, 6, 7 Agents: 37, 58, 99
64 19 More Ways Than One 10 December 2009 4 goes out to save 8, who is trapped by the Puzzler, by finding three ways to make an eight. Adding, subtraction and multiplication. Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 27, 63, 18
65 20 Hundreds and Thousands 11 December 2009 A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker. Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 (does not speak) Agents: 44, 63, 81, 108

Specials (2008-2009)

No. overall No. in season Episode Original airdate Overview Numberjacks Agents DVD Release
66 Special 1 Counting Down To Christmas 24 November 2008 Numbertaker, Shape Japer and Spooky Spoon all make Agent 20's Christmas Day go wrong. 5 and 6 fly out together and save Christmas with help from 3 and Agents 77 and 49. (Special is currently available on DVD and YouTube.) Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 20, 77, 49 Volume 5
67 Special 2 Seaside Adventure 3 August 2009 The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. They had to find five different ways to make ten to defeat them all as a final test. (Special is currently available on YouTube and DVD.)

Note: This special acts and serves as the finale to the series.

Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 Agents: 39, 91, 20, 121, 122 Volume 6

Awards

  • Awarded Best Schools Programme – 0–5 Years (for the episode "Nine Lives")[3]
  • Royal Television Society Educational Television Awards 2007
  • Awarded Best Schools Programme – 0–5 Years (for the episode "Zero the Hero")[4]

Merchandise

  • Books based on the episodes Sphere Today, Gone Tomorrow, In, Out, Shake It All About, 4 He's A Jolly Good Fellow, and Out of Order were released in 2008, along with a sticker book based on the episode Stop and Go in 2009; three sticker scene books were also released in 2008, along with two board books entitled 3 and Me! and 4 and More!, a "pocket library" of six board books (one for each Numberjack from 1 to 6), a "magic doodle" book, a "magnet book" including ten Numberjack magnets, a "chalkboard" activity book and a "bumpy line" colouring book in 2009, a "bumper activity book" in 2010 and two hardcover annuals for 2009 & 2010 in August 2008 & 2009. A "10-Minute Tales" book based on the episode Fair Shares was also released in 2010 - which had an accompanying CD.
  • Four craft kits for a Numberjack Three tambourine, a clock, a reward chart, and a mobile were released in 2008.
  • Socks featuring the Numberjacks (in sizes 3-5½, 6-8½ and 9-12), along with pyjamas featuring them (for ages 1–4) were released in 2008.
  • Birthday cards featuring the Numberjacks, along with birthday and Christmas wrapping paper featuring them on five differently-coloured backgrounds (the birthday cards had "Happy Birthday" and the Christmas card had them wearing Santa Claus hats) were released in 2008.
  • Plush toys of Numberjacks Zero, Two, Three, Four, Five and Six were released in three sizes in 2008, but Numberjacks One, Seven, Eight, and Nine were never produced; jigsaw puzzles, a board game, a skittle set, footballs in two colours, a tricycle, and pairs of roller skates (in sizes 6-8½) were also released at around that time, along with edible cake decorations featuring the Numberjacks (which could be personalised) in two shapes.

UK DVD releases

The Numberjacks Are On Their Way! (Volume 1)

  • 1. "The Trouble With Nothing"
  • 2. "Going Wrong Going Long"
  • 4. "In, Out, Shake It All About"
  • 10. "4 He's A Jolly Good Fellow"
  • 11. "Boxing Day"
  • 17. "Off Colour"

Calling All Agents! (Volume 2)

  • 3. "Sphere Today, Gone Tomorrow"
  • 5. "One More Time"
  • 8. "Getting Heavy"
  • 13. "Nine Lives"
  • 24. "One Won"
  • 27. "Best Estimate"

Standing By To Zoom! (Volume 3)

  • 6. "Forward Thinking"
  • 7. "Seven Wonders"
  • 9. "Belongings"
  • 18. "A Game Of Two Halves"
  • 29. "Zero The Hero"
  • 33. "Being 3"

Brain Gain! (Volume 4)

  • 14. "Takeaway"
  • 15. "The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird"
  • 19. "Out For The Count"
  • 22. "3 Things Good"
  • 32. "Fair Shares"
  • 44. "Data Day"

Counting Down To Christmas! (Volume 5)

  • 20. "The Container Drainer"
  • 23. "Say What You Mean"
  • 26. "May The Fours Be With You"
  • 37. "Time Trouble"
  • 41. "Two, Four, Six, Eight"
  • 46. "Counting Down to Christmas" (25-minute film, available on DVD and online)

Seaside Adventure (Volume 6)

  • 30. "Bad Circles"
  • 31. "Famous Fives"
  • 34. "Into The Teens"
  • 47. "Seaside Adventure" (45-minute feature available on DVD and online)

References

  1. ↑ Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN 9781476672939.
  2. ↑ ""Numberjacks" Series 2 Commissioned by BBC". 4 December 2008. Archived from the original on 19 February 2012.
  3. ↑ "Royal Television Society – Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.
  4. ↑ "Royal Television Society – Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.